// Copyright 2023 The Dawn & Tint Authors
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#ifndef SRC_DAWN_NATIVE_D3D11_PHYSICALDEVICED3D11_H_
#define SRC_DAWN_NATIVE_D3D11_PHYSICALDEVICED3D11_H_

#include "dawn/native/d3d/PhysicalDeviceD3D.h"

#include "dawn/native/d3d/d3d_platform.h"
#include "dawn/native/d3d11/DeviceInfoD3D11.h"

namespace dawn::native::d3d11 {

class Backend;

class PhysicalDevice : public d3d::PhysicalDevice {
  public:
    PhysicalDevice(Backend* backend,
                   ComPtr<IDXGIAdapter4> hardwareAdapter,
                   ComPtr<ID3D11Device> d3d11Device);
    ~PhysicalDevice() override;

    // PhysicalDeviceBase Implementation
    bool SupportsExternalImages() const override;

    bool SupportsFeatureLevel(wgpu::FeatureLevel featureLevel) const override;

    const DeviceInfo& GetDeviceInfo() const;
    ResultOrError<ComPtr<ID3D11Device>> CreateD3D11Device(bool enableDebugLayer);

    uint32_t GetUAVSlotCount() const { return mUAVSlotCount; }
    bool IsSharedD3D11Device() const { return mIsSharedD3D11Device; }

  private:
    using Base = d3d::PhysicalDevice;

    void SetupBackendAdapterToggles(dawn::platform::Platform* platform,
                                    TogglesState* adapterToggles) const override;
    void SetupBackendDeviceToggles(dawn::platform::Platform* platform,
                                   TogglesState* deviceToggles) const override;

    ResultOrError<Ref<DeviceBase>> CreateDeviceImpl(
        AdapterBase* adapter,
        const UnpackedPtr<DeviceDescriptor>& descriptor,
        const TogglesState& deviceToggles,
        Ref<DeviceBase::DeviceLostEvent>&& lostEvent) override;

    MaybeError ResetInternalDeviceForTestingImpl() override;

    MaybeError InitializeImpl() override;
    void InitializeSupportedFeaturesImpl() override;
    MaybeError InitializeSupportedLimitsImpl(CombinedLimits* limits) override;

    FeatureValidationResult ValidateFeatureSupportedWithTogglesImpl(
        wgpu::FeatureName feature,
        const TogglesState& toggles) const override;

    void PopulateBackendProperties(UnpackedPtr<AdapterInfo>& info) const override;

    const bool mIsSharedD3D11Device;
    ComPtr<ID3D11Device> mD3D11Device;
    D3D_FEATURE_LEVEL mFeatureLevel;
    DeviceInfo mDeviceInfo = {};
    uint32_t mUAVSlotCount;
};

}  // namespace dawn::native::d3d11

#endif  // SRC_DAWN_NATIVE_D3D11_PHYSICALDEVICED3D11_H_
